The heart of the game, that of a flying shooter, is there and as solid as one might hope. Of course, Red Alarm is much more than a Virtual Boy tech demo, and, while its style really serves as a display of the system, the important thing is that it's also a very fun game to play. With one's face up against the system, seeing nothing but that red and black display, it really draws one in, and has a very nice feel to it. If one were to do a demo if the sort of display which was possible on Virtual Boy which really made it different from other things out there, it's the sort of look one would likely choose to highlight it. Everything is done in a 3D-like arrangement of lines making up the surroundings. The main thing that really stands out about Red Alarm, and why it seems such a natural fit for the Virtual Boy, is the way the scenery is displayed. So, the best way to go about playing is just to fly on ahead, without really worrying too much about it. Still, it's not really the main focus of how the game progresses, and, really, if one does stop or get stuck somewhere and needs to back away or something, it gets much more confusing. It's not a strictly straightforward progress, one does have the option to stop and turn around and something. One is controlling a ship, flying ahead as enemies and whatnot fly from in front of you. Red Alarm is a flying game that seems very familiar in style to a game like Star Fox. With the Virtual Boy, even if not necessarily the best game on the system (with that honor likely falling to Wario Land), when one looks at the Virtual Boy, with its style and capabilities, and then took a look at Red Alarm, they just seem like a natural match. Another great match was Tetris with Gameboy, a game which was impossible to put down along with a system that you never had to leave behind. A primary example would be Mario 64, shining out as the jewel of the N64's launch, with a controller and system which worked perfectly with the various aspects of the game. Red Alarm (Virtual Boy) Review Home | Reviews HomeĬertain games just seem like a perfect match for a system, as if the system was made just for it.
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